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Liminal
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Games Built FromThe Future WeWanted To Play

Liminal Interactive — studio key art

Every project begins from one simple intent —
build the worlds we wished already existed.

®26 LIMINAL

We started Liminal out of a shared restlessness. The future we imagined for games wasn’t on the market yet — so we set out to build it ourselves.

Worlds designed in their entirety, where systems, art and feeling find a natural alignment and give rise to places worth returning to.

Our approach pairs technical rigor with creative instinct, in service of games that are singular, lasting, and made to be remembered.

Let’s talk
Vyacheslav T.

Vyacheslav T.

Vyacheslav T. shapes the creative vision — art direction, narrative, and the feel of every world we make. He looks for the singular inside the familiar, revealing a place through its light, texture and rhythm.

He carries each project across all its dimensions — aesthetic, emotional, operational — with a fine understanding of production. An instinctive but disciplined approach, attentive to what is seen and what is felt.

Liminal Interactive founders
Gregory B.

Gregory B.

Gregory B. sets the studio’s technical foundation. A self-taught engineer turned director, he builds the systems and tools that let a small team ship worlds far larger than itself.

His focus is on what holds a game together over time — architecture, performance, the unseen craft beneath the surface. A quiet, exacting approach where polish is the product of mastery.

Contact

Get in touch.

team@liminalinteractive.io X / Twitter