We’re after a mid-to-senior environment artist to build the stylized world of our co-op action game in Unreal Engine 5 — robots, vehicles, city props and the spaces that hold a four-player match together.
You’ll shape the look of a third-person, co-op puzzle-action game for up to four players — a stylized world (cleaner and more graphic than Overwatch) of robots, vehicles and lived-in city props. You’ll own assets end to end: blockout, mid-poly modeling, UVs, materials and set dressing, turning concept and intent into spaces that read instantly and play well in motion.
This is a small team, so you’ll work shoulder-to-shoulder with art direction, level design and engineering — owning whole environments and the gameplay-facing assets within them. We care about technical craft as much as looks: clean topology, sane budgets, materials that read at a glance, and assets that behave on target hardware.